Tomik, Wielder of Law
The third punishment clause is the reason to notice this. Playing a 2/4 flier with vigilance for three mana is unremarkable on rate; the payoff is the way it taxes an opponent's alpha strike. Once two or more attackers are committed at you or your planeswalkers, they bleed three life and hand you a card, which flips the arithmetic of racing: an aggressive board suddenly can't swing wide without financing your draw step and closing its own clock. It is a deterrent priced as a body, and the tension it resolves is a familiar one for planeswalker-heavy decks, which live and die by whether they can protect a walker through a turn of combat. The affinity clause ties the two halves together: the more walkers you control, the cheaper Tomik gets and the more targets there are to trigger the punishment. That's a coherent design loop, a defensive engine that rewards the exact battlefield state it protects. The name and the earlier Tomik, Distinguished Advokist share a legal-authority flavor thread, but this is a different card doing different work: the earlier one warded lands, this one polices how creatures are allowed to attack. Where a Ghostly Prison or a Propaganda charges a toll to attack, this waits until the attack is declared and then extracts the toll after the fact, which makes it a punisher rather than a gate.

