Tomb Tyrant
The reanimation clause is where this Zombie lord earns its keep, and it is deliberately built to reward a full graveyard rather than a single prized target. The random return is the constraint doing the balancing: you cannot cherry-pick the best Zombie back, so the ability wants a graveyard stuffed with bodies where every hit is fine and no single loss is catastrophic. That pushes the deck toward attrition and recursion, and it pairs naturally with the sacrifice cost, since the fodder you feed the ability tends to be the same expendable Zombies you would happily see return. The three-card graveyard threshold and the your-turn-only timing keep it from spiraling too early or acting as a surprise blocker-recursion engine, so it functions as a grind piece: each activation trades a creature you have for a creature you had, slowly refilling the board while the anthem effect makes every returning Zombie hit harder than it left. It is a modest 3/3 that anchors a tribal aristocrats plan, offering the recursion that turns a stalled Zombie board into a repeatable value loop.


