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Moxonomy

Tomb Hex

Instant2 generic manaBlack mana

The landfall clause turns a mediocre removal rate into a real one for the price of a fetchland or a land for turn. Base case, this is a -2/-2 shrink at instant speed: enough to clip an early aggressor or shave a creature into combat-favorable range, but soft against anything with real toughness. Crack a fetch in response, or simply hold it until after your land drop, and the floor jumps to -4/-4, which kills a four-toughness body outright and leaves most midrange threats dead in the water. What makes it tick is that the spell checks whether a land entered under your control this turn, not in response to the spell, so the timing window is generous: you sequence your land for the turn and the upgrade is already live before you ever cast. That decoupling rewards a deck already invested in lands as a resource, the same engines that want fetches and extra land drops anyway, and it lets the card act as instant-speed removal that scales with how greedy your manabase already is. The cost is consistency: in a low-land or aggressive build the -4/-4 mode is a coin flip, and you are paying for a clause that fires only when the rest of your deck is doing its job.

Tomb Hex (wwk)
WWK · #69common
Pricing
Normal: $0.16
Foil: $0.24
Oracle Text

Rules text

Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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