Tolarian Contempt
Blue's answer to the board wipe has always been indirect: bounce a creature and it comes back, counter a threat and the next one resolves anyway. This enchantment reframes that limitation as a slow, grinding lock. The rejection counter is the mechanism that matters, marking every opposing creature the turn the enchantment lands, then giving you a repeatable end-step tuck that goes over the top of a library rather than into a hand. Tucking to the top or bottom (owner's choice) is a softer removal than exile, but it is removal that keeps working: each end step peels one creature per opponent off the battlefield, resetting summoning sickness and burying it under a fresh draw. What the counter really does is turn the board into a queue, and the enchantment sits on the field metering that queue one creature at a time. It is the anti-go-wide clause blue rarely gets to write, since the initial counter-drop stamps the entire board at once and the enchantment then processes it indefinitely. The design tension is speed against permanence: a single sorcery-speed sweeper clears a board now, while this dismantles one over successive turns, asking you to survive the interval it needs to work. Against a token swarm it is slow to the point of irrelevance; against a small stack of expensive threats it is a strangling, unkillable-by-creatures engine that never lets the opposing board reassemble.



