Together Forever
Two white mana spreads a pair of +1/+1 counters across the board, and the activated ability then turns every countered creature into a reusable safety net: pay one, name a creature with a counter, and the next time it dies this turn its card returns to its owner's hand. The counter and the protection are linked by design, so the wider you fan out that initial support, the larger your menu of valid save targets grows later. Most cheap protective enchantments guard a single creature or fizzle a single removal spell; this one seeds its own pool of eligible targets when it enters, then meters access to that pool with a repeatable activation, so it scales with board width instead of burning out in one use. The recursion is worth reading precisely, though, because it is a death trigger, not a replacement effect: the creature genuinely dies, hits the graveyard from the battlefield, and only then does the ability fire to pull the card back. That distinction cuts both ways. It does nothing against exile-based removal, since an exiled creature never dies and never triggers the return; but it answers combat trades, edicts, and board wipes, all of which route a creature through the graveyard, which is exactly the event the ability waits on. It is a design built for decks full of small counter-carriers: support 2 plants the seeds, and the activation buys them back one death at a time.







