Toddler's Rage
The invented keyword is the entire design, and it's a clean inversion: "tantrum" mirrors trample's damage-spillover rule, except it fires when the creature blocks rather than attacks, so excess combat damage rolls over onto the attacker's controller. That single flip turns a defensive block into something that can still bleed the opponent. Flash is what elevates the gag past novelty: you can hold up the Aura, let a favorable block develop, and drop it onto your blocker to both survive the exchange and punch damage through. The +2/+1 keeps the math honest, nudging a blocker into a body that trades up while the tantrum clause converts any overkill into face damage. What makes it land as design is that the parody reminder text ("It's like trample but for blocking") describes a mechanic that would function perfectly well in a straight-faced set: the humor lives entirely in the framing, not in a broken interaction. It reads as a novelty and plays like a coherent combat trick, which is exactly the register these silver-adjacent designs aim for.
