To the Slaughter
Edict effects live and die by the word "choice": the defender picks what dies, so the spell is only as good as an empty board or a lone threat leaves it. This one keeps that constraint honest at base, then rewards a stocked graveyard by doubling the demand. With delirium online, the target gives up a creature and a planeswalker, two separate sacrifices decided independently, so a player committing only one permanent to each category cannot wriggle out by feeding whichever is cheaper. That is the design lever here: the edict's traditional weakness against a lone token or a solo walker gets partially answered, because a board holding both loses one of each regardless of which the controller would rather keep. Planeswalkers are the interesting half of that clause, since they normally shrug off creature-targeted removal and force you to attack them down; forcing a sacrifice sidesteps that entirely, and it does the same to a hexproof or protection-wearing threat that a targeted spell could never touch. Instant speed matters more than the rate suggests: hold it for the attack step, or cast it at the end of the opponent's turn once they have tapped out and committed, then strip a permanent from each category on your terms. The delirium requirement pushes this toward decks already churning instants, sorceries, creatures, and lands into the bin rather than splashing it as a clean answer, but hit the threshold and one card levies a tax on both of the board states edicts usually respect least.

