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Moxonomy

To Arms!

Instant1 generic manaWhite mana

Two effects bundled into one instant, and the trick is noticing they want the same battlefield: a board of creatures whose tapping pays for something. Untapping all your creatures reads like a defensive tool, and it can be one (refresh blockers you tapped earlier in combat, or untap a clutch of mana dorks to hold up a response), but the line does almost nothing in a vacuum. It needs creatures already tapped and worth untapping. The cantrip is what keeps the card from being dead when the untap does no useful work: spend the two mana, draw, and the floor is a cycling cost rather than a blank. The ceiling lives wherever your creatures carry repeatable tap-cost abilities, mana-producing dorks chief among them. Untapping a fistful of them at once and replacing the card you spent is a combo enabler dressed as a combat trick: trivial alone, decisive next to the right activated abilities. White rarely gets to draw on demand and rarely gets to generate a burst of creature activations in a single beat, and this does both at instant speed, on an opponent's turn if it wants to. That combination is precisely why it goes unremarked for years at a time, right up until someone untaps every creature that taps for mana and the game ends a turn early.

To Arms! (gpt)
GPT · #20uncommon
Pricing
Normal: $0.41
Foil: $3.16
Oracle Text

Rules text

Untap all creatures you control. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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