Titanic Ultimatum
Seven mana across three colors buys a board-ending combat package that no single blocker can untangle: the +5/+5 alone turns a token swarm into lethal, but it is the keyword bundle that does the structural work. First strike means your attackers survive the punch they throw, trample carries the damage past chump blockers, and lifelink converts an alpha strike into a swing that also pulls you out of burn range. Overrun set the template for the "all your creatures get bigger and trample" green finisher; this inflates that idea to Naya scale, spending two extra mana over Overrun's five to layer on first strike, lifelink, and a fatter pump. The color requirement (two red, three green, two white) tells you exactly what kind of deck it was built for: a board already wide enough that the team pump ends the game, with the fixing in place to cast it. That makes it a win-on-resolution button rather than a tempo play, a card that does nothing into an empty board and everything into eight power of small creatures. It is unsubtle by design, the haymaker a go-wide deck holds until the swing is lethal.



