Titanic Growth
Four points of power and four of toughness until end of turn, no trample, no card draw, nothing attached: combat pump stripped to its arithmetic, the green answer to how much raw size two mana buys at instant speed. The +4/+4 swing wins almost any combat math problem, turning an even trade into a one-sided kill or letting a small blocker stonewall an attacker twice its size. But the absence of evasion is exactly why it never settled into the constructed canon. A trick that changes how big a creature is, not how it connects, lives or dies on the board it walks into; pump an already-blocked attacker against a body it would not have killed anyway, and you have paid for size that goes nowhere, since none of the surplus damage carries through. It earns its slot in green decks built around unblocked damage, where the spell is a closer rather than a value play: the opponent declares a block (or none) on a creature whose real size is hidden, and the pump punishes the miscalculation. The design's honesty is that it asks nothing and adds nothing extra: pure numbers, instant speed, two mana. That also makes it a clean lesson in how combat pump trades with removal. Declare the attack, cast the pump, pass priority; an instant-speed kill spell in response answers the creature, the pump is countered for having no legal target, and you have spent two cards to your opponent's one.

Rules text
Format Status
More formatsFewer formats
Other printings
- Wilds of Eldraine#191
- Phyrexia: All Will Be One#187
- Arena Beginner Set#106
- Core Set 2021#210
- The List#M19-205
- Core Set 2020#343
- Core Set 2019#205
- Magic Origins#201









