Titania's Boon
Sorcery-speed mass pump trades the surprise factor for permanence, and this is the school's blunt instrument: the counters stay after the turn ends, but you commit at sorcery speed with full information on the table, so the opponent untaps into removal and never has to play around a hidden blowout. That tradeoff is why the effect has always been the wide-board archetype's reward rather than its trick. It asks you to have already built the army before it does anything, and it pays you exactly in proportion to the bodies on the table: against a lone creature it is a four-mana +1/+1, a non-starter; across six it is a permanent statline upgrade that turns chumps into real attackers. The counter framing matters beyond the arithmetic. Because the bonuses are physical +1/+1 counters rather than an until-end-of-turn pump, they persist into later turns, survive copy effects that strip a creature's text, feed everything that cares about counters, and stack with later counter sources instead of overwriting them. The distinction the card lives on is against the temporary combat trick, not against an anthem enchantment: a one-shot pump vanishes at cleanup, and a destroy-style sweeper carries the counters off with the creatures regardless, so the permanence buys you reach across turns rather than resilience against board wipes. It is the green going-wide payoff distilled to its plainest form, the design every later "counter on each of your creatures" effect descends from.
