Tishana, Voice of Thunder
Two abilities pulling from opposite directions form the whole engine here: the enter trigger refills your hand off board presence, and the static line converts that hand straight into a body, cards held becoming power and toughness on the spot. Most "draw a card per creature" effects leave you with a fistful of cards and a maximum hand size threatening to discard the overflow at cleanup. This lifts the discard clause, and the cards are not dead weight waiting to be cast; they are already working as stats. That folds three jobs (refuel, threat, and a hand-size ceiling that would otherwise punish the refuel) into one creature. The asterisks make the body fragile in a specific way: because the size reads directly off your hand, anything that empties it (a forced discard, a symmetrical wheel that trades your grip away, a Mind Twist effect) collapses the creature toward zero. The same hand that makes it enormous is the seam an opponent attacks. What anchors the design is the order of operations. You commit a wide board first, cash it in for cards on entry, and only then collect the dividend as a creature whose size reflects the resources you just gathered. It rewards the player who already had the board rather than one building from scratch, which is a sharper kind of payoff than raw card count suggests.


