Tireless Provisioner
Most landfall payoffs commit to one currency: mana, life, damage, tokens. This one poses the question anew every time a land drops, and the two answers pull in opposite directions. Treasure is acceleration and fixing, the fuel that turns a single land into a ramp step or a color splash. Food is defense and inevitability, three life stapled to an artifact body for graveyard synergies, sacrifice fodder, and the artifact-count mechanics that reward having permanents to throw away. Because the token gets named as the trigger resolves, you can read the board first and pick the resource the turn actually calls for, a flexibility a fixed-value landfall creature never offers. The neat part is that both outputs are artifacts, so an engine built around one still cashes in on the other: every trigger feeds an artifact-matters payoff regardless of which token you name. The 3/2 statline is deliberately forgettable; this is a resource machine wearing a creature suit, and the numbers exist mainly so it can hit the curve and start banking value the next turn. Its durability comes from the breadth of its outputs. Treasure and Food are two of the most broadly useful token types printed, and this welds both onto the most repeatable trigger a green deck already wants to hit.

Rules text
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Other printings
- Secret Lair Drop#2661
- Secret Lair Drop#2057
- Bloomburrow Commander#243
- Modern Horizons 2 Timeshifts#15
- Tales of Middle-earth Commander#262
- The List#MH2-180
- March of the Machine Commander#313
- Jumpstart: Historic Horizons#655








