Tippy-Toe, Terrific Partner
Two token engines fused into one 2/4 squirrel: a token doubler that only adds Food, and a payoff that converts incidental lifegain into cards. The first ability is deliberately lopsided against the Doubling Season model. It does not copy what you make; it appends a single Food to every token event, so a horde of Insects or a wave of Treasures each nets you exactly one extra snack per resolution. The extra token is always Food, never the thing you actually wanted more of, and that ceiling is precisely the point. Food is not filler here, because the second ability closes the loop. Sacrifice a Food to gain three life, and the end-step check hands you a card. The result is a self-priming cycle that rewards eating what you generate rather than hoarding it, wiring a token strategy directly into a lifegain-to-draw payoff without a third piece. The body wants patience: it sits back, accrues Food across your own token triggers and everyone else's shared symmetrical effects, and grinds. This is the green answer to aristocrats attrition, swapping the death triggers of a sacrifice deck for a gentler rhythm of make, eat, gain, draw, and repeat.

