Tinybones Joins Up
The one-mana investment is the whole pitch: black gets an enchantment that opens by stripping a card from any number of chosen hands, then converts a legend-heavy board into a repeating mill-and-drain clock. The scaling ability keys off any legendary creature you control entering the battlefield, not just the named Tinybones and not legendary lands, noncreature artifacts, or planeswalkers, so the payoff grows in exact proportion to how many legendary bodies a deck is willing to run. Each new legend that hits play becomes a two-point swing (a card off the top of every targeted library plus a point of life) with no sacrifice loop or dedicated mill outlet required. The targeting language hides the flexibility: both abilities read "any number of target players," so nothing forces the effect onto a single opponent, nothing forces it onto opponents at all, and self-mill lines are on the table alongside spreading the life loss across a group or concentrating it on someone already low. Two closing conditions live in one slot here: it advances a life-loss clock and a decking clock at once, and the deckbuilding cost is paid entirely in legendary-creature count rather than in mana or card slots. Discard as the opening move, attrition as the follow-through, folded into a single permanent that asks only that you keep casting legends.



