Tinybones, Bauble Burglar
The original Tinybones was a punisher payoff: sit back, let discard grind an opponent to zero cards, then cash in their empty hands as a life-total clock. This version rewires the same skeleton into a resource thief. Discard here is not attrition for its own sake; it is a supply line. The triggered ability does the stealing: whenever an opponent discards a card, it gets exiled with a stash counter, and those exiled cards become yours to play on your turn, castable with mana of any type. The tap ability is the feeder, a sorcery-speed drain on your own tempo that forces each opponent to pitch a card, replenishing the stash the trigger then pockets. Because the trigger exiles from the graveyard rather than intercepting the card in hand, it lifts the pitched card out from under whatever recursion the opponent was counting on. The rate is deliberately soft: a 1/3 that converts opponents' discards into your own castable spells rather than into a loss condition, so its ceiling is a function of how much pitching you can manufacture, not of combat math. The any-color rider is what makes the whole thing cohere, letting a stolen card resolve regardless of its color identity, turning a discard engine that would otherwise merely deny into one that hands you spells you can actually cast. Same name, same core mechanic, pointed at a different verb: the first Tinybones wanted opponents empty; this one wants their cards.




