Tine Shrike
An evasive infect creature reads like an oversight until you count the math. Two poison per connection from a flier means a clock measured in single-digit turns against the ten-poison threshold infect quietly substitutes for the usual twenty life. The 2/1 body is fragile and dies to nearly anything, but for an infect deck the only relevant question is whether the damage gets through, and flying answers that against the ground-bound blockers most decks lean on. That is the whole logic of the keyword: poison reframes evasion as the most valuable thing a creature can have, because every point of unblocked infect damage is a point toward a kill condition that life total cannot pad. Pump and protection spells do the rest, turning a 2-power flier into a several-poison swing the defender has to interact with at instant speed or lose to. The design tension is deliberate. Infect is a parallel damage system that ignores life entirely, so its threats are costed against how easily they connect rather than how much they survive; an evasive infect creature earns its keep through delivery, not durability, because the keyword punishes any plan built around racing on life. The four-mana price is the catch: it is steep for a 2/1 in an archetype that prizes cheaper, faster connectors, so this is the body you reach for when you want infect in the air rather than the floor. White rarely receives infect at all, which makes a flying poison threat outside the green-black core where the mechanic usually lives a genuine rarity.
