Timely Hordemate
The conditional pays for the recursion up front: the graveyard trigger only fires if you committed to combat first, which turns this into a payoff for a board you already have rather than a tool for building one from nothing. Attack, then resolve the enters trigger, so the raid check lands against a turn you already chose to spend on offense. A 3/2 that joins the team after combat and drags a small creature back is meant to refill an aggressive board the turn after a trade or two, tying the body and the ability into a single tempo gesture. The mana value 2 or less cap on the target sets where the card lives: it cannot loop a midrange threat or reanimate a finisher, but it happily recurs a one-drop with an enters-the-battlefield trigger, a sacrificed token-maker, or any cheap creature carrying a death payoff. That ceiling pins the design to attrition duty in go-wide and aristocrats shells rather than a value engine that snowballs out of reach. It rewards a deck that has already emptied its early hand by the time this lands, converting the graveyard into a second wave instead of asking anyone to sit back and wait.
