Time Ebb
Most bounce returns a creature to its owner's hand, trading your card for board position. This one redirects the creature onto the deck instead, and that placement is the whole point: the opponent's next draw step delivers the same threat they already cast, so the swap costs them board position plus a turn of fresh draws. It functions as a soft Time Walk grafted onto a removal substitute, and it plays harder than it reads. The effect deliberately avoids destruction: nothing dies, nothing is exiled, the creature simply goes away for a beat, then comes back at a cost paid in cards rather than life. Acting only at sorcery speed is the balancing friction; it works as proactive tempo rather than reactive defense, a tool to clear a blocker or stall a clock on your own turn instead of a trick held up in response. The design line it sits on (temporary removal that taxes the opponent's draw) is one blue has returned to repeatedly with later cards that stack threats back onto the deck, and this is among the cleanest early statements of it.

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#POR-75
- Tempest Remastered#73
- Ninth Edition#107
- Ninth Edition#107★
- Starter 2000#19
- Starter 1999#55
- Portal Second Age#57
- Tempest#96








