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Moxonomy

Time and Tide

InstantBlue manaBlue mana

A switch built for a mechanic that almost nobody plays, and that is exactly the point. Phasing as a keyword was clever-on-paper and brutally hard to track at the table: creatures blink in and out on a rigid every-other-turn rhythm, and the whole apparatus runs on a clock the player rarely controls. This is the lever that hands that control back. It collapses the natural phasing cadence into a single instant-speed event, flipping every phased-out creature back onto the battlefield while simultaneously sending every creature that has phasing the other way. That symmetry is the whole design: you can use the phase-in half to rush a stalled phasing creature back onto the board early, or use the phase-out half to clear your own phasing creatures out of harm's way ahead of schedule (the phase-in half returns any phased-out creature, not just ones with the keyword). The card reads as support for a theme, but it is really a study in how a designer turns a slow, deterministic clock into a usable interactive tool by giving someone an off-cycle button to press. It belongs to a stretch of design when enablers got printed for mechanics the broader game would quietly retire, and it survives mostly as a curiosity for the handful of phasing payoffs that ever existed.

Time and Tide (vis)
VIS · #46uncommon
Pricing
Normal: $0.26
Foil:
Oracle Text

Rules text

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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