Timber Protector
The lord that protects more than its own. Tribal anthems normally stop at the team buff: pump the creatures, win the race. This one extends the grant downward into the manabase, handing indestructible to your Forests as well as your Treefolk. That clause reframes what board wipes can even do against you. A sweeper that destroys all lands leaves your Forests standing; a wrath leaves your other Treefolk standing and only this body exposed. The trade Wizards built in is that the anthem and the protection are both "other," so the lord never shields itself: kill it first and the whole structure collapses at once, which is why removal pointed at it is always priced as removal pointed at the deck. A 4/6 frame is a deliberate part of that math, big enough to survive most of the burn that would otherwise pick off the keystone before it does its job. The Forest clause is the genuinely unusual move here, because indestructible lands change which interaction your opponent is allowed to keep in their answer pile: destruction aimed at your Forests or other Treefolk gets read out of the matchup as long as this stands. It turns a midrange tribal payoff into a soft lock against the wrong kind of disruption, and the price for all of it is the same single point of vulnerability every tribal lord carries.

