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Moxonomy

Tilling Treefolk

Creature — Treefolk Druid2 generic manaGreen mana

Land recursion is usually green's quietest mode of card advantage, and the body attached here is built to disappear behind it. A 1/3 does nothing in combat and is not meant to; the work is in the enters-the-battlefield clause, which buys back up to two lands from the graveyard and converts the creature into a delayed two-for-one that also leaves a blocker behind. The lands it cares about are any in the yard, so the obvious payoffs are the ones worth the most when reused: a fetchland cracked for value, a creature-land bitten by removal, a utility land sacrificed to its own ability. Where most green ramp accelerates you forward, this card refills what you have already spent, which is a different axis entirely. The narrowing wrinkle worth noting is that the return targets land cards specifically, not "permanent cards," so a graveyard full of slain creatures offers nothing; the engine only fires when lands are deliberately fed into the yard. That cuts the audience but sharpens the role: a grindy, attrition-minded green build that treats its lands as a renewable resource, keeps drawing live deep into a game, and never runs short of things to spend mana on.

Tilling Treefolk (eve)
EVE · #78common
Pricing
Normal: $0.33
Foil: $2.68
Oracle Text

Rules text

When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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