Tiger-Tribe Hunter
The pack tactics keyword bundled a go-wide requirement onto attack triggers, and this is the payoff that turns that requirement into a sacrifice cannon. The trigger only fires when your attack commits six total power to combat, which means the ability is gated behind a board state you have already built: bodies wide, an attack declared, and now a creature to feed. What you get for meeting the gate is a Fling stapled to a beater. The sacrificed creature's power becomes damage aimed at a target creature, so the card scales with whatever fodder you were already swinging with, and it rewards attacking with a token you were going to lose in the block anyway. That converts what would have been a chump-block trade into removal during your own Declare Attackers step, before blockers are even chosen; the burn can pick off a would-be blocker so it never gets to eat one of your creatures. It is not free of interaction (the trigger goes on the stack and opponents get priority to respond, and again when blockers are declared), but it front-loads its effect early enough in combat that you can clear a problem before assignments matter. The trample on the 4/4 body is the tidy part: after you shed a creature to burn down a blocker, the excess power still bleeds through, so the sacrifice does not blunt the swing it is attached to. The tension is honest: the effect is strong precisely because it demands you already be ahead on the board, and it does nothing from behind. It is a closer for a wide attack already assembled, not a card that builds one.
