Tiger-Dillo
Four power for two mana in red is a rate the color almost never gets to keep, so this one comes leashed: it sits inert unless a bigger body is already on the board. The wording is doing something subtler than a straight aggro drawback. It gates the card on power 4 or greater in another creature, not on a creature count or a mana threshold, which means the enabler has to be a genuine beater rather than a token or a mana dork. That turns the whole thing into a payoff for a curve that opens on real threats: the beefy three-drop that clears the bar makes this a free 4/3 attacker the following turn, while a slow or fragile draw leaves it a wall that can neither swing nor stop anything. The design puts the burden entirely on board development, so the card scales with how committed the deck is to raw power rather than to a specific tribe or combo. Note the restriction covers blocking too, not just attacking, which is the detail that keeps the discount honest: this cannot moonlight as a cheap defensive body while you dig for a bigger creature. It is a beater that refuses to work alone, and the whole point is that in the deck that wants it, working alone is not the plan.
