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Moxonomy

Tidings

Sorcery3 generic manaBlue manaBlue mana

Blue's draw spells have always paid for their card advantage in two currencies: mana and timing. This one settles the bill entirely in bulk at the slow window, spending five to refill a hand by four with no scaling, no body, no buyback to soften the deal. The lineage runs straight through Concentrate (draw three for one less mana) back to the old practice of trading raw mana for raw cards, and the four-card payout is the point where a fixed-quantity refill starts looking generous on its face. The restriction that pays for that generosity is the sorcery clause: five mana spent doing nothing but drawing, at a phase where you cannot answer a thing, asks the deck around it to already be winning the attrition fight. It is not a tempo play and not an answer; it is a declaration that the board has stabilized and the only question left is who runs out of gas. Its descendants narrowed the same bargain in cleverer ways, scaling the count to a creature's power, stapling the draw to a body, or splitting the cards across turns to dodge the all-in tempo cost. None of them changed the tension this card states most plainly: fixed-rate card advantage in blue is balanced by making you buy it on your own turn, at full retail, with the whole battlefield watching you tap out for it.

Tidings (prm)
PRM · #35076uncommon
Pricing
Normal: $0.28
Foil: $1.02
Oracle Text

Rules text

Draw four cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

6 sets
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