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Moxonomy

Tidepool Turtle

Creature — Turtle3 generic manaBlue mana

A wall that pays rent. The 2/5 body is the classic blue defensive stat line: it stonewalls most two-power attackers and shrugs off the smaller burn that would otherwise trade for a blocker, buying a control deck the time it needs to reach the part of the game where its expensive answers and payoffs take over. Where a plain speed bump eats a slot doing one job, this one converts idle mana into card selection. Once it has resolved and the board has stabilized, every turn you are not holding up interaction can go into a repeatable Scry 1, filtering your future draws to dig toward a threat or dodge a flood. The 2 generic manaBlue mana price keeps the ability honest: it is a genuine mana sink, competing turn by turn with actually casting spells, so it pulls its weight in a deck that has run out of things to do rather than one deploying under pressure. That tension is the design. A defensive creature that only blocks is passive; one that also sculpts draws while it holds the ground is earning its keep the whole time. It closes no games and threatens nothing on offense, but as a bridge between a control shell's setup turns and its inevitability, a stonewall that quietly improves the quality of every draw is doing two jobs for the price of one card.

Tidepool Turtle (dmu)
DMU · #69common
Pricing
Normal: $0.11
Foil: $0.04
Oracle Text

Rules text

2 generic manaBlue mana: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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