Tide Skimmer
The card-draw payoff here is quietly conditional in a way that shapes the whole deck around it: the trigger fires not when you attack, but when you attack with two or more flyers, which means the Drake is only ever worth its slot alongside a critical mass of evasive creatures. That gates the engine behind a board state, not a single card, and it pushes toward the go-wide flying archetype rather than the one-big-threat plan. The body counts itself toward its own requirement, so a single additional flyer turns every attack into a card, but a lone Skimmer swinging into an empty board is just a 2/3 that draws nothing. It rewards tempo decks that flood the air and want to refuel while they race, the kind of shell that would otherwise run out of gas after committing its hand to the board. Attack-triggered card advantage has long been the refueling method aggressive blue flyers reach for, and this gives such a deck a reason to keep bodies in the air past the point where they would trade down. What keeps it from dominating is the same clause that makes it work: it does nothing on defense, nothing in a stalled board, and nothing until the second flyer arrives, so it asks you to be the aggressor and punishes you for stumbling.



