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Moxonomy

Tidal Courier

Creature — Merfolk3 generic manaBlue mana

Merfolk tribal in 2001 was barely a concept, which makes this a card built for a deck that did not yet exist. Dig four deep and keep only the fish: in a format flush with Merfolk that payoff is real card advantage, but the depth of the dig is tied directly to how committed the rest of the library is, so the floor is a 1/2 that whiffs entirely while the ceiling fills a hand. That is the bargain the design strikes. The flying activation is the tell that nobody expected this to be a tribal centerpiece on its own merits: paying four mana to push one damage in the air is the kind of rider you give a creature you assume will mostly be a chump or a sideboard body, not an engine. What lands here is a snapshot of how Wizards treated narrow tribes before the tribe had support to reward it. The Merfolk decks that would eventually justify a card like this (Lords of Atlantis, islandwalk, the modern Merrow-and-Cursecatcher shells) came years later, and by then the search effect had been replaced by faster, cheaper enablers. This is the prototype: the right idea about rewarding tribal density, at a rate the tribe could not yet afford to run.

Tidal Courier (apc)
APC · #31uncommon
Pricing
Normal: $0.27
Foil: $2.57
Oracle Text

Rules text

When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. 3 generic manaBlue mana: This creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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