Ticket Booth // Tunnel of Hate
Two doors that never need each other to function, but read as a single evolving engine once you stop treating this as a split card. Each half is bought separately, and each stays put after you pay for it, which means the pair behaves like a permanent you assemble across turns rather than a spell you resolve and forget. Ticket Booth is the cheap entry: unlocking it manifests a face-down dread body, fodder and fuel for a board that wants to widen. Tunnel of Hate is the steep back door, and its payoff is the old double-strike-on-attack grant that turns any attacker (the manifested face-down included) into a two-hit threat. The two halves complete each other by design: the front makes bodies, the back makes those bodies lethal, and because both persist once unlocked you can prime the cheap side early and pay the expensive side whenever the mana arrives, never casting a second copy. The genuine decision is sequencing. Unlock order and mana availability determine whether you are stalling for manifest fodder or already swinging with a doubled attacker, and the reward structure favors a board that attacks turn after turn rather than a single alpha strike, since the double strike fires every combat you have a creature to point it at.
