Tiana, Ship's Caretaker
Aura and Equipment decks share a structural fragility: every card you stack on a creature evaporates the moment the creature dies, two-for-one'd by a single removal spell. This is the answer to that math, a recursion engine pointed squarely at the suit-up archetype. The trigger fires when the Aura or Equipment itself is put into the graveyard from the battlefield, a narrower and more precise window than it looks. It does not catch an Aura that fizzles on the stack because its target left before resolution (that card never touched the battlefield), but it does catch the common cases: an Aura falling off when its host is killed, or an Equipment swept up in a board wipe. The gear survives even when the body does not. The end-step timing is the wrinkle worth understanding, though not for the reason you might guess. Any "leaves the battlefield" triggers the Aura or Equipment carries fire immediately, unaffected by the delay; what the delay actually does is park the card in the graveyard for a window, exposing it to disruption there and to anything that keys off cards leaving the graveyard when it returns. Stack removal into a stuffed creature and the opponent trades one card for one instead of one for three. The 3/3 flying, first-strike body is not incidental: she wants to wear the very gear she protects, becoming a recurring threat that punishes spot removal. Red and white have long carried the cheapest auras and the most aggressive equipment; this is the caretaker built to make that fragile pile resilient.




