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Moxonomy

Thwart

Instant2 generic manaBlue manaBlue mana

Hard counters are priced in mana you spend on the opponent's turn; this one offers a second ledger entirely, paid in Islands already sitting in play. Bounce three of them and the spell resolves for free, every mana left untapped and no extra card discarded. That is the trade the free-spell pitch cards made famous: convert a resource you hold in surplus into one you are husbanding for your own plays. The blue-on-blue version of that bargain is keyed specifically to lands with the Island type rather than generic permanents or cards in hand, which is both the constraint that pays for the free counter and a confession about the deck it wants to live in. A mostly-blue board of six or seven lands can absorb the bounce on a defensive turn and rebuild from it over the next several. The cost is real, just deferred: it sets development back, leaves the board exposed to whatever resolves after, and demands land drops made all over again. But on the turn that decides a game, when the opponent finally commits the spell they cannot afford to lose, answering it without touching the mana pool is a tempo swing no four-mana counter can match. The math of the late game tilts whenever a counterspell stops costing the resource you most need for your own clock.

Thwart (wc01)
WC01 · #ab108uncommon
Pricing
Normal: $1.99
Foil:
Oracle Text

Rules text

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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