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Moxonomy

Thunderwave

Sorcery2 generic manaRed manaRed mana

Roll a d20 before you sweep, and the wrath you get back depends on the number that comes up. The floor is an honest symmetric three-damage board wipe for two red on top of two generic, the kind that scoops your own small creatures alongside the opponent's. The dice bolted on top convert that flat effect into a distribution: land in the middle band and the sweep spares one creature of your choosing, tilting the aftermath in your favor; hit the ceiling and it stops touching your side entirely while dealing six to each creature your opponents control. This is the tell of that era's d20 designs. The baseline gets priced as a symmetric answer, and the upside is a lottery ticket you cannot build around, only draw. What sets the card apart is variance you cannot sequence around: you commit the mana at sorcery speed with a board in mind, then find out afterward whether you cleared your own team or theirs. That gamble leaves it a poor tool for anyone who needs a wrath to do exactly one predictable thing. Whoever is happy to fire it into a symmetric standoff and let the roll decide how lopsided the wreckage turns out gets the most from it.

Thunderwave (clb)
CLB · #201uncommon
Pricing
Normal: $0.28
Foil: $0.22
Oracle Text

Rules text

Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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