Thunderscape Battlemage
The kicker text here is doing something most kicker creatures of its era never tried: it splits into two independent payments, in two different colors, each buying a different trigger. Pay the kicker and an opponent pitches two cards; pay the
kicker and an enchantment dies; pay both and a 2/2 body arrives having stripped a hand and cracked a Pacifism in a single cast. It belongs to the Battlemage commons from a multicolor block's allied-and-enemy-color experiment, where a base-color creature let two adjacent colors bolt extra modes on through kicker, turning a modest body into a sliding scale of value priced by how much mana you had to spare. What makes the design hold up is that the costs are paid up front, as additional costs when you cast it: you commit your colors at announcement, before anyone responds, and you commit to nothing you cannot afford. Neither kicker is mandatory and neither overlaps. The discard is proactive disruption; the enchantment kill is a reactive answer; you choose which (or both) based on what the board demands at the moment you put it on the stack. A 2/2 for
is filler on its own, which is the point. The card is a floor with two optional ceilings stapled on, a clean statement of the idea that one creature can be a removal spell, a hand-disruption spell, and a body at once, sorted entirely by what you pay to cast it.



