Thunderous Might
Most pump auras price their bonus up front: a fixed boost you pay for once and keep. This one ties the swing to your board instead, paying out only as much as your committed red devotion can muster, and only when the enchanted creature actually attacks. That makes it a curve-topper for a deck that has already flooded the battlefield with red pips, a payoff that scales with the same red-symbol density mono-red devotion shells were counting toward anyway, the way Fanatic of Mogis rewarded that same pip count in the same era. The catch is the catch any aura carries: spend two mana plus a card to invest everything in a single body, and one removal spell erases both at once, leaving you down a resource and stranded on tempo. The attack trigger sharpens the risk, because the bonus does nothing on defense and evaporates if the creature dies in response before damage. Where it earns its slot is the back half of a devotion curve, when the board is wide with red permanents and a lone enchanted attacker can suddenly represent lethal the toughness column never warned anyone about. It is a reward for a deck already winning the devotion race, not a way to start winning it.
