Thundering Sparkmage
A pinger whose reach you build in advance rather than cast on demand. The damage scales one-for-one with your party count, and because the card carries the Wizard type itself, its trigger always finds at least one member: the floor is a 2/2 that plinks for a single point, the ceiling a full four-strong roster that flattens a four-toughness creature or drags a planeswalker toward zero. That spread is the point of the design. This is not modular removal with a body attached; it is a body whose removal value you earn across the rest of the roster, and the earning happens during deckbuilding rather than at the moment of resolution. The trigger fires once on entry, so unlike a repeatable pinger it wants the value banked immediately; blink and flicker effects that re-run enter-the-battlefield triggers convert it into recurring burn, but by default it delivers a single front-loaded burst. The Wizard tag does double duty as payoff and component, ticking up the tally for the next class-tagged card you cast. What the structure teaches is broader: a keyword headcount can gate a removal spell's ceiling behind a construction requirement instead of a mana cost, letting a four-mana creature scale toward game-warping numbers without ever being unconditional. Assembling the classes is the price, and the trigger refuses to pay it for you.

