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Moxonomy

Thunderblust

Creature — Elemental2 generic manaRed manaRed manaRed mana

Persist usually reads as an insurance policy: a creature dies, comes back smaller, and you wring one last value trigger out of it before it goes for good. This design weaponizes the downside. The minus-counter that persist leaves behind is exactly what switches on trample, so the body you get back is meaner at connecting than the body you lost. A 7/2 with haste already wants to swing the turn it lands, and a 6/1 trampler that attacked last turn and came right back is not the diminished version of itself you would expect: it is the version that ignores chump blockers entirely. The toughness of 2 is the lever the whole thing pivots on. It dies to almost anything, which is the point, because dying is how it earns trample and resets the clock. The math closes neatly around persist's one-time clause, since a creature that already has its counter no longer qualifies, so the second death is permanent. You get one return, with upside attached, and then the deal expires. It is a rare case of a keyword's drawback being repurposed as the card's reward, and the fragile rear half of the stat line is engineered to trigger that exchange rather than to survive it.

Thunderblust (mm2)
MM2 · #131rare
Pricing
Normal: $0.56
Foil: $1.73
Oracle Text

Rules text

Haste This creature has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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