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Moxonomy

Thunder of Hooves

Sorcery3 generic manaRed mana

The damage doesn't scale off how much you've invested; it scales off how many Beasts are in play, yours and theirs alike, which makes this a sorcery whose power is borrowed from the whole board rather than your own. The tension is timing: cast it early and X is too small to matter, but wait for a critical mass of bodies and the symmetry threatens to torch your own army on the way out. Two clauses pull it back from being a plain board wipe. The flying exemption lets a deck keep evasive threats overhead while the ground burns, so a stalled position can become a one-sided sweep rather than a mutual one. And the damage to each player turns a board you cannot profitably attack with into reach: an opponent stabilized at a low total takes the same X to the face that their grounded creatures take, which converts a clogged stalemate into a four-mana kill. The structural catch is the one that kept it a curiosity: a card that counts Beasts wants a tribal shell, but a tribal shell wants its Beasts alive, and pointing this at your own swarm is only worth it when your fliers and your opponent's life total carry the math. It rewards a board state that most aggressive red decks of its day simply never assembled, which is why it lived as a tribal payoff rather than a generalist answer.

Thunder of Hooves (ons)
ONS · #242uncommon
Pricing
Normal: $0.06
Foil: $0.44
Oracle Text

Rules text

Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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