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Moxonomy

Throw from the Saddle

Sorcery1 generic manaGreen mana

Fight spells have always been green's way of turning creatures into removal, and this one splits the interaction into a strictly better shape: your creature swings for its power at a target you don't control, but takes nothing back. That one-sided damage is the whole reason the pump matters. On a normal creature the +1/+1 is temporary, a small nudge to clear one extra point of toughness. Feed it a Mount, though, and the boost sticks as a counter, so every subsequent cast climbs from a higher floor and the removal doubles as a growth engine for a body that keeps hitting the following turn. The Mount clause is the tell that this isn't a generic removal spell with a rider: it's built to reward a deck committed to the creature type, where each casting both kills something and leaves your attacker bigger for the next one. Against noncreature-heavy boards it does nothing, and it can't reach the opposing player, so it lives or dies on there being a target worth shooting. But as green removal that scales with your board rather than shrinking your hand, it asks less than a fight card and gives back more.

Throw from the Saddle (otj)
OTJ · #185common
Pricing
Normal: $0.06
Foil: $0.19
Oracle Text

Rules text

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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