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Moxonomy

Thrill of the Hunt

InstantGreen mana

A green combat trick that buys its second cast with white mana: that cross-color clause is the whole design conversation here. The trick itself is modest, a +1/+2 that survives most one-toughness sweepers and trades up against three-toughness attackers, but the value comes from refusing to stay dead. Flashback in this era leaned largely toward red and black, a graveyard mechanic built around recursion and aggression; pinning a white cost to a green spell was an early gesture at the kind of guild-bridging the keyword could do. The +2 to toughness rather than power is the quiet tell of intent: this is a defensive trick first, built to ambush an attacker and then ambush the next one a turn later, not to push damage through. Cast from hand it resolves to the graveyard like any instant, which is precisely what arms the flashback; only the second cast exiles it, so the engine is finite, two uses and gone, with no recurring loop to police. The design logic is sharp: flashback's exile clause solves the resource problem combat tricks always have (you spend a card to win one fight), and letting the recast cross color lines makes the cost feel earned rather than free. A small card carrying an early argument about what the keyword could be made to do beyond its color of origin.

Thrill of the Hunt (tsp)
TSP · #229common
Pricing
Normal: $0.08
Foil: $0.25
Oracle Text

Rules text

Target creature gets +1/+2 until end of turn. Flashback White mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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