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Moxonomy

Thrill of Possibility

Instant1 generic manaRed mana

The instant-speed answer to a filtering problem red kept solving at sorcery speed. Red rummaging has been printed a dozen ways since Alpha, but almost always as a sorcery: you had to spend your main phase turning a dead card into a fresh look, committing before combat and before your opponent showed you anything. This keeps the card parity (discard one, draw two: net zero, no life paid, no exile clause) and hands you the timing. Being an instant is what earned it a slot ahead of its predecessors. It lets you swap a specific liability for two unknowns at the moment information is most complete: after combat, on the end step, in response to a removal spell that just orphaned a piece of your plan. The discard-first structure is what keeps the rate fair; you are not refilling a fresh grip so much as trading one card you no longer want for two you have not seen, which is why it slots naturally into decks that treat the graveyard as a resource (flashback, delve, reanimation) rather than punishing them for pitching. The combination of two mana, no life cost, no exile, and instant timing is the version of red card filtering that stuck as the baseline others get measured against.

Thrill of Possibility (omb)
OMB · #28common
Pricing
Normal: $0.60
Foil: $0.84
Oracle Text

Rules text

As an additional cost to cast this spell, discard a card. Draw two cards.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

17 sets
Show all 17 other printings
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