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Moxonomy

Thrill-Kill Assassin

Creature — Human Assassin1 generic manaBlack mana

Unleash made a clean bargain with deathtouch here, and the result is one of the mechanic's sharpest expressions. The keyword normally asks you to trade defense for offense: take a counter, swing harder, give up your blocks. On most bodies that tradeoff is read purely through combat math. Deathtouch reframes it entirely. Without the counter, this is a 1/2 wall that any attacker has to respect, since trading with it costs them their creature. With the counter, it becomes a 2/3 that kills anything it touches in the red zone but can never sit back on defense. So the choice on cast is not "do I want a bigger body" but "do I want a deterrent or a threat," and the same card answers both questions depending on the board you are reading. The deathtouch is what makes the locked-blocker clause sting: you are surrendering the single best blocker your two-drop slot could offer to gain reach as an attacker nothing wants to chump. That tension, a defensive ability stapled to a mechanic that punishes you for staying home, is more pointed than any vanilla Unleash creature ever managed, and it makes the cast-time decision genuinely live rather than a default check of the +1/+1 box.

Thrill-Kill Assassin (gk2)
GK2 · #54uncommon
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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