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Moxonomy

Three Dreams

Sorcery4 generic manaWhite mana

The card math reads like a windfall: spend one card, draw three, a clean three-for-one in raw count. But the tutor does nothing on the turn you cast it. Pulling three Auras at once still leaves you owing the mana, the cards, and the turns to land them on something that survives, and that tempo bill is what an Aura-voltron deck pays without flinching. The prohibition on duplicate names is the load-bearing clause: it cannot rake in three copies of a single buff, so it rewards a quiver of single-purpose enchantments where each piece answers a distinct question (one for evasion, one for protection, one to swing the size). Reveal, take, shuffle, and the next several turns arrive pre-loaded. The real tension lives where all that investment lands: stacking three Auras onto one creature is the all-in line a lone removal spell punishes hardest, so the deck wins or loses on whether it can convert a fistful of enchantments into a clock fast enough to outrun the answer. White has rarely had a cleaner on-demand way to assemble an Aura package, and the no-duplicates rule is what turns the search into a deckbuilding problem rather than a redundancy crutch: build a wide enough enchantment suite, and this fetches the right three for the board in front of you.

Three Dreams (rav)
RAV · #32rare
Pricing
Normal: $1.97
Foil: $8.23
Oracle Text

Rules text

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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