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Moxonomy

Threadbind Clique // Rip the Seams

Creature — Faerie // Instant — Adventure3 generic manaBlue mana2 generic manaWhite mana

The removal half only answers a tapped creature, and that single restriction reshapes when the card is good. Rip the Seams wants your opponent to have committed: a creature swung into combat, or one tapped for an ability. Cast on the crackback, it turns a defensive kill spell into a tempo swing, and the tap requirement is what buys a three-mana destroy effect in white without the usual caveats about damage or downsizing. Because it is an adventure, the removal is not the end of the card: it exiles and comes back later as Threadbind Clique, a 3/3 flier to close out the game it just stabilized. The design ask is a sequencing puzzle rather than a card-advantage one. You hold the spell for the window when a creature is tapped, spend it, then bank the body until four mana is free. Split-color adventures carry a particular deckbuilding tension, since the two halves live in different colors: the card only earns its place where blue and white already share a manabase. What that buys you is one slot doing two jobs across two turns, an instant-speed trade against a tapped attacker followed by an evasive threat, instead of drawing the answer and the finisher as separate cards.

Threadbind Clique // Rip the Seams (woe)
WOE · #239uncommon
Pricing
Normal: $0.22
Foil: $0.25
Oracle Text

Rules text

Flying // Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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