Thrashing Frontliner
A creature built to solve a problem that only exists when a specific class of permanent sits on the far side of the table. The attack trigger is dormant by default and only wakes when there is a battle to swing at, which is a narrow window by construction; the honest cost is that it points at battles specifically, not at players or planeswalkers. What keeps it above pure filler is where the bonus lands. The temporary +1/+1 rides on top of trample, so a two-drop swinging at a defenseless permanent becomes a 3/3 shoving damage past whatever chump its controller parked in front. That is exactly the profile you want for cracking a siege open: these permanents reward committed, evasive aggression rather than a stalled ground trade, and trample is how you keep the pressure on even when the defender clogs the ground. With no valid target, the second ability never fires and you are left with a 2/2 trampler: a serviceable but plain aggressive body whose upside stays dormant. That conditionality is the signature of a card printed to prop up an ephemeral permanent type. When the mechanic is live, it is a cheap, purposeful engine that clears the way to a flip; when it is absent, it demonstrates how completely this class of card lives and dies with the thing it was built to service.
