Thrakkus the Butcher
Most Dragon payoffs are static: a lord that stands there buffing while the tribe assembles, then swings on a later turn. This one gates its explosion behind a declared attack. The doubling fires as a combat trigger, only on offense, only until end of turn, so the burst is tied to committing to the red zone rather than to simply having the board. Point it at a field of dragons and the trample stops being decoration, because doubled power drives clean through chumps that would blunt a wide swing. The trigger hits every Dragon you control, and the butcher counts himself, so even on an otherwise empty board his 3 power jumps to 6: the ability is never dead, just smaller. The ceiling scales with extra combat steps, since each additional attack is another trigger, and the doubling stacks on whatever it already applied that turn. The Peasant subtype is the flavor turn: a working-class dragon who took up a cleaver instead of hoarding gold, an odd bit of class friction bolted to a body built to close games in a single swing. What the card asks for is a critical mass of large fliers already in play; without that developed board, the payoff shrinks to a solitary 6/4 trampler, which is the tradeoff a doubler this violent has to make.



