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Moxonomy

Thousand-Year Elixir

Artifact3 generic mana

Two effects bolted together for the same buyer: the player who wants a creature's tap ability and wants it now. Granting pseudo-haste to activated abilities is the headline, since it lets a freshly-cast creature tap for value the turn it lands instead of waiting out summoning sickness. But the second line is what gives the artifact its longevity: untapping a target creature for one mana means a single tapper, mana producer, or activated-ability engine can fire twice a turn, or fire on an opponent's turn at instant speed. The two abilities feed each other. Haste-on-activation gets the engine online a turn early; the untap doubles its output once it is. That double-up is the design's real reach: any creature whose tap ability is worth doing once is worth doing twice here, which quietly turns ordinary value creatures into the kind of repeatable engine that warrants building around. It is a piece for a deckbuilder who thinks in activations per turn rather than power on board, and it has stayed relevant across eras precisely because the pool of creatures with abilities worth untapping for only ever grows. The first effect is the convenience; the second is the combo enabler that keeps it in the conversation.

Thousand-Year Elixir (spg)
SPG · #148mythic
Pricing
Normal: $21.74
Foil: $27.20
Oracle Text

Rules text

You may activate abilities of creatures you control as though those creatures had haste. 1 generic mana, Tap: Untap target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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