Thousand Moons Infantry
Vigilance keeps a creature upright through its own turn; this Soldier keeps refreshing through everyone else's. Untapping during each other player's untap step means a body tapped out for an attack or an activated ability comes back online again and again around the table, once per opponent, before your next turn ever arrives. In a duel that reads like a slightly delayed pseudo-vigilance and rarely earns its keep. Across a four-player pod the wording changes character entirely: the same creature can attack on your turn and still spend the rest of the rotation untapped, free to trip a tap-to-attack requirement, feed a mana or activation cost, or simply sit as a threatening blocker on every seat's combat. The design's discipline is that the untap is passive and free. You commit nothing to keep it available, so its value scales with head count rather than with any resource you spend, which inverts the usual math on a defensive body whose upkeep is your attention and your mana. A 2/4 is never closing a game, and the untap does nothing to change that ceiling. What it changes is availability: a modest, sticky body that is ready to do something on every opponent's turn instead of just your own, an effect that only makes sense once there is more than one opponent whose turn you want to be awake for.
