Thousand Moons Crackshot
The tap ability here is a repeatable Falter effect welded onto a creature's attack step, and the way it's priced tells you exactly what job it was built to do. A 2/2 for two that, every combat, offers to sink three more mana into tapping a blocker is a card designed to keep an aggressive board rolling: hold back a would-be defender, push the rest of the team through, and do it again next turn. Crucially, the trigger fires only on the attack declaration, which locks the effect to the offensive half of the game and quietly caps its ceiling. Tapping down a creature on your own turn does not keep it from blocking later or from attacking you back, because it untaps during the opponent's untap step; this is not a way to neutralize a threat, only to clear a lane the moment you're swinging. That timing restriction is also what keeps a repeatable tap from becoming a permanent Pacifism on a stick: you pay the toll fresh each combat, and only while you're the one pushing damage. The result is a body cheap enough to curve into early and a mana sink that stays relevant into the late game, once a two-power clock has stopped mattering on its own. It won't headline anything, but as a color-appropriate tool for a go-wide white deck that wants its attacks to connect, it does honest, repeatable work.
