Thoughtweft Trio
Champion was always a wager dressed up as tribal synergy: you exile a Kithkin already on your board to bring a bigger one online, and you only get the loaned creature back when the new threat leaves play. Most Champion creatures asked you to swallow a real tempo hit for that trade. This one front-loads the payoff so heavily the cost barely registers. A 5/5 with first strike and vigilance is a serviceable rate; the line that turns it into a wall is the clause letting it block any number of creatures. It stands at the door, takes nothing from smaller attackers in a first-strike exchange, and stays untapped to swing back. The championing requirement is the friction that pays for all of it, and the timing is the wrinkle worth knowing. The exile choice happens when the trigger resolves, not on enter, so the Trio has already landed before it asks for tribute; the vulnerability is narrow but real, because removal that strips your last spare Kithkin in response forces the sacrifice. That exile-and-return structure also sets up a quiet rhythm with the championed creature's own enter trigger, which fires a second time when the Trio leaves play and the card flickers home. The net effect converts a sprawl of small bodies into a single anchor that holds the whole flank, asking only that you have already committed to the tribe you are leaning on.
