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Thoughtweft Charge

Instant1 generic manaGreen mana

The +3/+3 pump is one of green's oldest constants: Giant Growth put a whole creature's worth of stats on a single mana generations ago, and the color has reskinned that effect endlessly since. This one asks for two mana instead of one, and the extra pip buys a conditional: draw a card if a creature has already entered under your control this turn. The pump itself is unconditional, so the floor is a plain combat trick regardless. The draw is what steers the deck. Because the spell checks on resolution whether you have already committed a body this turn, it wants a board that develops early: creatures on curve, token producers, anything that puts something into play before you cast the spell. That inverts the usual instructions for a green pump, which prefer to be held for the ambush. Here, sitting on it through a turn where you deployed nothing leaves the draw on the table. The sequencing it rewards falls naturally out of an aggressive green plan: land a threat in the early part of a turn, then hold the two mana back to fire the trick later in that same turn as combat resolves, with the entry condition already satisfied. When the draw whiffs, you have a serviceable +3/+3 that still flips a race; when it connects, the mana that wins a combat step also refills your hand.

Thoughtweft Charge (ecl)
ECL · #198uncommon
Pricing
Normal: $0.14
Foil: $0.19
Oracle Text

Rules text

Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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